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GENERAL RULES
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Currently, players must be at least
8 years of age or no more than 12 years of age to participate.
Parents/Legal Guardians will be required to complete and sign our Under
18 Liability Exemption Form: Form MSU18-E prior to playersr their
child(ren) participating.
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Participants and parents are assuming ALL RISKS
with their participation. It is the intent of the designated Officials
assigned to playersr child's game to provide them with a safe
level of competition, however, injuries may and can occur, including death. A general liability
insurance
policy protects the league and
venue from being held liable for any injuries or damages sustained as a result
of playing this game.
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Discussion of rules or calls made by
Officials
during a game by non-Coaches to Game Officials is strictly prohibited. If any
disputes arise concerning an Official's ruling during the game,
it must be relayed through the team Coach ONLY. Any attempt by a
player(s) or spectator who is/are not a team Coach, to "argue" with the Official will
result in an unsportsmanlike conduct penalty and possible ejection from the
game and venue. NO WARNINGS!!! NOTE:
The Game clock is a
running clock and any Coach seeking to discuss a call/penalty/rule must call
a timeout.
IT IS AT THE
SOLE DISCRETION OF THE HEAD OFFICIAL TO CALL AN OFFICIAL'S TIMEOUT when making
a judgment, ruling, or determination.
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FIELD DIMENSIONS: Field length: 64 yards Field width: 33 yards
End Zones: 7 yards deep. (Subject to change)
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GAME
LENGTH: :40 minutes (2 x 20 minutes per half) - 2 minute halftime. Game clock is
a running clock. Teams will have a :30 second play clock.
Each team will have 3 timeouts per half
(2 Full Timeouts and 1 Clock Stoppage Timeout).
Timeouts are not to exceed
1 minute. During the final minute of
the second half only, the game clock will
stop on incomplete passes, first downs, plays out of bounds, and penalties.
In the
event of an injury during the last minute of the game, the following conditions
will be observed.
Offensive
Injury:
If the offensive team has timeouts left, then a timeout will automatically be
used. Please note the following in regards to fairness. In the event that an
offensive team is trailing (in terms of score) and an injury occurs and that
team has no time outs, then there will a 10 second runoff of the game clock.
Defensive Injury: If an injury to the defensive team occurs and they have
timeouts, then a timeout will automatically be used. In the event that a
defensive team is trailing (in terms of score) and an injury occurs and that
team has no time outs, then there will be a 10 second runoff of the game clock.
A team (whether on offense or defense) cannot use an injury to
stop the clock, however clock stoppages will be honored and enforced based on score and injured side of
the ball. EXAMPLE: An offensive team who is winning has no reason to 'fake' an
injury to stop the clock and therefore will not be penalized the runoff, whereas
the runoff in this case would penalize the defense.
START OF THE CONTEST:
UPDATED!
Four (4) players at a minimum must be present to begin an official game.
GENERAL
MERCY RULE
If a team trails by more than 40 points at any point during a game, the game
shall be over.
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Scoring (will vary based on Division)
1. Touchdown = 6 Points
2. PAT from 3 yard line = 1 Point
PAT from 7 yard line = 2 Points
PAT from 10 yard line = 3 Point
3. Safety = 2 Points
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Games will begin with a coin toss, called Heads or Tails by the
visiting team's Coach. The winner of the coin toss then has the option
to choose whether to begin the game on offense or defense. The loser
of the toss elects which end of the field to defend in the first half.
The second half will start opposite of the first. I.E. Team A wins toss and
chooses Offense. Team B chooses which side to defend. At the
start of the second half, Team A is now on Defense and both teams are going
in the opposite direction they were in the first half.
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OVERTIME: If at the end of the second half the score is tied, the game will
enter overtime. Overtime is played similar to that of the collegiate
ranks. Each team will have one possession (4 downs) to score starting
from the 20-yard line. A coin toss will determine who will decide the
first choice of possession (Offense or Defense), the team that scores more
points on their possession including conversion attempts will win. If
each team does not score or scores equally, the cycle begins again, however
the choice of being first on offense or defense will alternate between
teams. Each team will get three possessions in overtime.
If after a second (2)
attempt by both teams still results in a tie score, on the teams' third attempt they must automatically attempt a two-point conversion.
If after three (3) attempts the score remains tied, the game will end in a
tie.
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Once a ball carrier is
down
[tackled] and the play has been whistled dead, the ball is then placed at the
SPOT OF THE PULL (HIPS),
not the spot of the ball.
NOTE: A player is down when his or her flag(s) have been pulled, or in the event of a flag(s) "falling out" he or she is
tagged with one hand by an opposing player. In the event of a fallen ball
carrier, the Officials will blow the play dead, to maintain safety and minimize potential
injuries.
PULL:
Seizing an opposing ball carrier's flag:
Once a defender gains control of a ball carrier's flag, it must be dropped
immediately,
OR held above the head of the defender who has possession of the flag
until the game Official can mark the proper spot.
If players are the tackler and players choose to hold the flag above playersr head,
please DO NOT MOVE, if players choose to drop it, please drop it where players pulled
it. It's understood that it is courteous and sportsmanlike to hand a
player his or her flag, however this rule is in place for proper spotting of
the ball, this also aids in signaling where a person is down
and not where the ball may be. Any attempts to mislead the spot of the grab
(i.e. throwing the flag AWAY from the pull will result in an unsportsmanlike
conduct penalty.)
PLEASE NOTE: Under no circumstances should a flag puller hold any part of
another player's uniform for more than
1
second
without an immediate attempt to release and re-pull the flag. Players
cannot hold any part of a player's uniform to attempt a flag pull, which is
different than an accidental hold that must be released immediately.
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Under no circumstance should a player "tie" or secure their
flag in a manner not consistent with the proper wearing of the flag to gain an
unfair advantage over the tackler. If a player is in violation of this
rule, he or she will be disqualified from the game. ALL
PLAYERS MUST WEAR TAFFL™ PROVIDED or APPROVED FLAG BELTS - Any player in
violation of the flag belt rule must either replace that belt immediately or
leave the field until a TAFFL™ sanctioned/approved belt is worn. If a player
chooses to change his belt rather than leaving the field the following can and
may occur: If on offense the play clock will continue to run if a player
chooses to change his flag belt and remain on the field. Be mindful that if
players are on offense and players choose to leave the field and a player is
substituted players run the risk of an illegal substitution penalty (See Offensive
Rule #10). If players are on defense, the offense if free to run their play as
normal...if the play is ran and players have an illegal belt on, while on defense,
this will result in an illegal participation penalty.
PLEASE REMEMBER TO LEAVE FLAG BELTS ON THE FIELD AFTER THEIR USE.
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Jerseys must be TUCKED in at all times while playing.
Untucked jerseys will result in illegal participation penalties. (PENALTY: 5
Yards and Replay of Down)
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FLAG GUARDING IS NOT ALLOWED!
PLAYERS ARE NOT ALLOWED TO STIFF-ARM DEFENDERS TO THE FACE OR THE CHEST.
Ball carriers are not allowed to 'lead' with their head/shoulders down in a
charging/ball protecting motion. (PENALTY: 5 Yards From the Spot (gained yards) and next
down.)
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Once
the whistle is blown all play ceases immediately, it is still recommended that
players are aware of the situation in case of an inadvertent whistle. For
example, if it is obviously clear that a ball carrier still has both of his
flags, players should still make an attempt to pull at least one, even though the
whistle has been blown. In the obvious cases that flags are pulled and the
whistle has blown, then all play should cease immediately.
INADVERTENT WHISTLES: In the event of an inadvertent whistle,
the offense will have the option of taking the ball at the spot of the whistle
or replaying the down.
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UPDATED! ROSTERS: Rosters must be a minimum of 6 players and a maximum
of 16 players.
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A kick-off from the 15-yard line will begin each contest and
after each score. Teams will have 4 Downs to advance the ball past the
designated first down markers. Upon advancing past a first down
marker, teams will receive an additional four down to advance past the next
marker. This continues until either a team scores or is forced to punt
or is held to advancing past the first down after 4 plays. On 4th
Down, if a team elects not to punt and they do not achieve a first down,
then the ball will be turned over on downs and placed at the midfield
marker.
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After a touchdown a team will have one opportunity to earn
extra points (see scoring
above).
If the extra point play results in an
interception by the opposing team and is returned into
their own endzone, they will be awarded 2 points (regardless of which extra point
attempt the offense goes for). EXTRA
POINT STATS DO NOT COUNT TOWARD STATISTICAL TOTALS. EXTRA POINTS ARE
CONSIDERED OPEN PLAYS.
Safety: If a player's flag is removed while they are in the opposing team's
endzone, this will result in a safety, which is worth 2 points. After a
safety, the team that was awarded the safety will subsequently begin their
offensive drive with a punt from the opponent (15 yard line).
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End zone pylon is part of the end zone. Although the
hip/body determines the spot of the ball on a pulled flag or out of bounds,
a play will be scored a TOUCHDOWN in the event the ball or any part of the
body touches the pylon and playersr flag has not been pulled and players are within
bounds.
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The defense is allowed to rush as many players as they wish on
ANY down. Blitzes however MUST come from behind the 5-yard BLITZ ZONE
marker. Blitzing from any radial angle of 5 or more yards is LEGAL.
IMPORTANT NOTE: WHENEVER THE OFFENSE IS WITHIN 5
YARDS OF THE ENDZONE OR THE MIDFIELD FIRST DOWN MARKER THE BLITZ ZONE IS
ELIMINATED AND DEFENDERS MAY LINE UP AT THE LINE OF SCRIMMAGE, HOWEVER THEY
MAY NOT INVADE THE NEUTRAL ZONE BEFORE THE SNAP OF THE BALL.
A player may line up inside of the BLITZ ZONE
marker; however, any player(s) inside the BLITZ ZONE at the snap of the
football is/are not allowed to cross the line of scrimmage, UNLESS A HAND-OFF
OCCURS. The BLITZ ZONE is 5 yards.
NOTE: Cornerbacks are allowed to blitz off the corners; however, they must be at least 5 yards off the ball (even at
an angle).
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Players are not allowed to dive at any time
for yardage or for the endzone, An offensive player will be allowed to
dive to catch a ball and a defensive player will be allowed to dive in the
attempt to pull a ball carrier's flag.
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PLEASE NOTE:
Fumble’s are not allowed. Any fumbled ball that hits the ground will result
in a dead ball and the ball will be placed at the spot of the fumble.
EXCEPTION: The
only dropped/fumbled ball that is allowed will be on the snap. If a snap is not
fielded cleanly and hits the ground this ball can be picked-up and played.
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Stripping the football is illegal and will result in an Unsportsmanlike
Conduct penalty (PENALTY: 10 yards Automatic First Down)
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Football Size: All footballs will be provided by TAFFL™ Youth.
OFFENSE
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Possession begins with a kick-off (at the start of the game and
after a scoring drive) or by result of a punt.
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At the start of each play on offense, there must be at least 3
players on the line of scrimmage. Not having 3 players on the line of scrimmage
will result in an illegal formation penalty. IT IS THE SOLE
DISCRETION OF THE OFFICIALS TO GIVE A "WARNING" TO A TEAM BUT THE OFFICIALS
WILL NOT BE RESPONSIBLE FOR MAKING SURE THAT PLAYERS HAVE 3 Players ON THE LINE OF
SCRIMMAGE. A player may ask an official if they are positioned correctly.
There will be one designated line judge who will be
solely responsible for making sure the line is legal. He will announce
himself as such and all line of scrimmage issues should be directed to him.
(PENALTY: 5 Yards Replay Down-THIS IS NOT A DEAD BALL FOUL.)
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All plays must originate with a snap from the center. The ball must be snapped between the legs of the
"center." Quarterbacks are allowed to "go under" center.
The center may not receive the snap. The
Officials will
spot the ball in the middle of the field; however, teams are not required to
snap the ball from the middle of the field and can move to either the left or
right 'hashmark'.
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Receivers of passes must have at least one foot in bounds and
unquestionable control of the ball.
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Laterals of the football by ball carriers are allowed. A
lateral can only be received by a player who is behind the ball carrier.
(PENALTY: 5
Yards Forward laterals
will be penalized (see penalties).
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MOTION: Can only be from sideline to sideline. No ARENA FOOTBALL STYLE
MOTION. Only one offensive player may be in motion at the time of the
step. Players may not be moving forward toward the line of scrimmage before the
ball is snapped. This will result in an illegal motion penalty (see
penalties). More than one player may be shifting
at once as long as all get set before the snap of the ball. Only one player
is allowed in motion at the snap of the ball. (PENALTY: Illegal
Procedure or Illegal Motion 5 Yards Replay Down)
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INELIGIBLE RECEIVER: Only if a receiver steps out of
bounds on his own accord will he/she not be allowed to be the first person
to touch the ball. If a player has stepped out of bounds on his own, he is allowed to block and
he can participate in and receive any laterals as long as he is not the first
to touch the ball from the Quarterback. An offensive player who touches the
ball first after stepping out of bounds (on his own) is committing an illegal
touching infraction. (PENALTY: 5 Yards Replay Down)
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SUBSTITUTIONS: The
offense is free to substitute players at their discretion. Substitutions can
be made in and out of a huddle, however once the huddle has broken and a team
is lined up or lining up on the line of scrimmage, substitutions cannot be
made. These types of substitutions will result in illegal substitution
penalties. In the event of a NO-HUDDLE offense,
even though a huddle was not formed and broken, if the ball has been set by
the Officials players will not be allowed to substitute. (PENALTY: Illegal
Substitution 5 Yards Replay Down)
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DOWNING THE BALL - Teams wishing to "run the clock out" may call a DOWN BALL
play by announcing to the Official who will announce to both teams that a
DOWN BALL play is ready to occur. Once a DOWN BALL play has been called,
there cannot be any attempts by the offense to fake the play. The game clock
will still run and the :30 second play clock is still active (time
permitting). DURING A DOWN BALL PLAY - IF THERE IS A
BAD SNAP, I.E. MUFFED SNAP, BALL SNAPPED OVER THE HEAD OF THE QB, ETC. THIS
WILL THEN TURN THE PLAY LIVE AND THE DEFENSE CAN ATTEMPT TO RECOVER. IF THE
SNAP IS FIELDED CLEANLY THEN THE WHISTLE WILL BE BLOWN IMMEDIATELY TO SIGNAL A
STOPPAGE IN PLAY.
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SPIKING THE BALL - A team may stop the clock by spiking the ball. However,
the clock will only stop on a spiked ball if there is one minute or less left
in the second half.
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A
player will be ruled down if they are in possession of the football and any
part of the body (besides feet) touches the ground or they fall down.
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BLOCKING
Blocking will be by SCREENING ONLY. A blocker must hinder a
defender's movement through positioning rather than body contact. No
part of the body except the feet shall be in contact with the ground and the
feet must remain on the ground for the duration of the block. During a
block, the body must remain upright with elbows and hands touching the body
at the side or behind the back. While incidental contact may occur,
blocking/rushing penalties will be called against the player who initiate
contact.
DEFENSE
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May blitz as many players as desired, as long as the blitzing
player(s) do/does not penetrate the BLITZ ZONE prior to the snap. PLEASE NOTE:
Male defenders are not allowed to blitz female quarterbacks. (PENALTY: 5
Yards Replay Down).
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Defenders who have intercepted a ball may lateral the ball to a
teammate as long as the lateral is not deemed forward. (PENALTY: 5 Yards from
spot of illegal lateral)
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STRIPPING THE FOOTBALL IS ILLEGAL
(PENALTY: Illegal Stripping: 10 yards Automatic First Down)
PENALTIES
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NO CONTACT ALLOWED!
Contact that is deemed legal and unavoidable ( i.e. a legal rusher who bumps a legal
screen blocker will make contact with each other) and as solely
determined legal by the game Officials will not be penalized. However,
contact that can be avoided, PUSHING, TRIPPING, and any extending or locking
of the elbows in a pushing or blocking manner will be illegal and deemed
Illegal Contact (different from illegal contact of a receiver) and penalized 5
yards. The instances of illegal contact mentioned above is not an
exhaustive list and other instances of illegal contact can occur.
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Blocking and Contact to the face! Contact to the face by the
offense, will result in a 10 yard penalty from the
original Line of Scrimmage (LOS). Contact to the face by the defense
will result in a 10-yard penalty added to the
end of the play and an automatic 1st down.
Intentional hands to the face will be penalized and reviewed by the League.
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Tackling: ABSOLUTELY NO TACKLING.
Tackling by the offense on a turnover will result in a
15-yard penalty from the spot of the dead
ball. Tackling by the defense will result in a 15-yard penalty
from the spot of the dead ball and an
automatic 1st down.
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Holding. Holding by the
offense will result in a 10-yard penalty from
the LOS, regardless of the result of the play. Holding by the defense will
result in a 5-yard penalty from the dead ball
spot and an automatic 1st down. Holding on a turnover (interception, fumble)
will result in a 10 yard penalty from the spot of the hold.
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Pass Interference: When a defensive player makes any contact
with a receiver attempting to catch a pass while the ball is in the air and
not attempting to make a play on the ball, after
5 yards off the line of scrimmage. If a receiver pushes off from a defender to
gain separation to receive a pass, this is offensive pass interference.
Offensive interference will result in a 10 yard
penalty and replay of the down from the original LOS; defensive interference will
result in an automatic 1st down at the spot of the
foul. NOTE: Defensive pass
interference may not be called if the defender has a clear and legitimate
opportunity to intercept the ball. In other words if the defender is
"looking" for the ball, he has just as much opportunity as the receiver and as
such may not be called for defensive pass interference, however a defender
does not have to be looking at the ball, i.e. a DEFENDER may put his hands up
as to block the sight of a receiver as long as no contact is being made.
PLEASE NOTE: If a ball is tipped at the line
of scrimmage or on a catch attempt, pass interference will not be called in
case of contact by a defender or the receiver.
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ILLEGAL RECEIVER SCREENS: Receivers are not allowed to screen
defenders in a way such that a teammate can free himself/herself to catch a pass.
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Illegal Contact (by the defense): A defender may not make any
contact with an eligible receiver after that receiver has ran five yards past
the line of scrimmage unless contesting a pass, that is not deemed pass
interference. This results in 5-yard penalty
and an automatic first down.
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Leg blocks of any kind are not allowed. Meaning, no clipping,
tripping, no chop blocks etc. Leg blocks by the offense will result in a
10 yard penalty and a loss of down. Legs
blocks by the defense will result in a 10 yard
penalty and an automatic first down for the offense.
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Blocking in the back by the offense (or defense after a
turnover) will result in a 10 yard penalty taken
from the original line of scrimmage on offense or at the spot of the foul for
the defense.
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Intentional Grounding. Intentional grounding of a forward pass
is a foul: This infraction will simply result in a 10 yard penalty and a loss of a down.
a. Intentional grounding will be called when a passer, facing an
imminent loss of yardage due to pressure from the defense, throws a forward pass
without a realistic chance of completion, while still in the pocket.
b. Intentional grounding will not be called when a passer,
while out of the pocket and facing an imminent loss of yardage, throws a
pass that lands at or beyond the line of scrimmage, even if no offensive
player(s) have a realistic chance to catch the ball (including if the ball lands
out of bounds over the sideline or end line).
c. Intentional grounding will not be called when a screen
pass is developing and the quarterback throws the ball in the vicinity of the
screen receiver.
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Un-sportsman like conduct. i.e. Fighting, Official Abuse (only
team
Coaches
are allowed to discuss any calls with the official during a game - any other
player disputing or directing any negative comments to the Officials will
result in a penalty, any deliberate actions to cause undue harm to opposing
players will not be tolerated and will result in penalties, ejections, and
suspensions. THE RESULTS OF THESE PENALTIES WILL START AT
15 YARDS AND WILL ALSO BE AT THE FAIR
DISCRETION OF THE REFEREES THROUGH DISCUSSION WITH TAFFL OFFICIALS BASED ON
THE SEVERITY OF THE INFRACTION.
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Ineligible receiver. If an ineligible receiver is the first to
touch the ball the result of the play will not count and the offense is
penalized 10 yards from the original line of
scrimmage.
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No taunting or excessive celebration allowed!
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ANY PENALTY (10 YARDS OR
MORE) OCCURRING INSIDE THE 15 YARD LINE WILL BE ASSESSED AT HALF THE DISTANCE
TO THE GOAL LINE.
PENALTY INDEX:
|
INFRACTION |
RESULT |
|
COMMITTED BY THE OFFENSE |
|
Illegal Forward Pass: |
5 yard penalty from original LOS and loss of down |
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Illegal Forward Lateral: |
5 yard penalty from spot |
|
False Start: |
DEAD BALL: 5 yard penalty - replay down |
|
Illegal Formation: |
5 yard penalty - replay down |
|
Illegal Motion: |
5 yard penalty - replay down |
|
Rolling |
5 yard penalty
from spot of infraction |
|
Diving |
5 yard penalty
from spot of infraction |
|
Stiff-Arm / Head Spear |
5 yard penalty – spot foul |
|
Illegal Participation |
5 yard penalty |
|
Illegal Touching: |
10 yard penalty - replay down |
|
Hands to the Face: |
10 yard penalty - replay down |
|
Holding: |
10 yard penalty - replay down |
|
Pass Interference: |
10 yard penalty - replay down |
|
Tripping: |
10 yard penalty - LOSS of down |
|
Intentional Grounding: |
10 yard penalty - LOSS of down |
|
Block in the Back: |
10 yard from spot of foul |
|
Illegal Screen |
10 yard penalty (from line of scrimmage) - replay down |
|
Tackling: |
15 yard penalty from dead ball spot |
|
Unsportsmanlike Conduct
(to include taunting, excessive celebration, official taunting)
|
5-15 yards |
|
COMMITTED BY THE DEFENSE |
|
Illegal Forward
Lateral |
5 yard penalty
from spot |
|
Offsides/Encroachment |
5 yard penalty - replay down |
|
Illegal Participation |
5 yard penalty |
|
Holding |
5 yard penalty - from dead ball spot - automatic 1st down |
|
Illegal Contact |
5 yard penalty - automatic 1st down |
|
Hands to the Face |
10 yard penalty - automatic first down |
|
Block in the Back (after turnover) |
10 yard penalty from spot of foul |
|
Tripping |
10 yard penalty - automatic 1st down |
|
Tackling |
15 yard penalty - automatic 1st down |
|
Unsportsmanlike Conduct |
15 yard
penalty - from dead ball spot - automatic 1st down |
|
Pass Interference |
Spot Foul - automatic 1st down |
|
Unsportsmanlike Conduct
(to include taunting, excessive celebration, official taunting)
|
5-15 yards |
T H I S
T A F F L ™ Y O U T H
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