![]()
SEASON VII
Rules that all players should be reminded of,
changed, and/or revised are denoted by "NOTE:"
BASIC RULES
Due to the increase in the
number of registered teams and space restrictions, game length has been
reduced from 2-30 min. halves to 2-20 min. halves. In the future, when more
space becomes available, we anticipate on reintroducing the 30 min. halves.
In the event of an injury during the last minute of the game, the following
conditions will be observed.
Offensive Injury: If the offensive team has timeouts left, then a
timeout will automatically be used. Please note the following in
regards to fairness. In the event that an offensive team is trailing
(in terms of score) and an injury occurs and that team has no time outs,
then there will a 10 second runoff of the game clock.
Defensive Injury: If an injury to the defensive team occurs and they
have timeouts, then a timeout will automatically be used. In the event
that a defensive team is trailing (in terms of score) and an injury occurs
and that team has no time outs, then there will be a 10 second runoff of the
game clock.
In other words, a team (whether on offense or defense) cannot use an injury
to stop the clock, however it will be determined based on score and injured
side of the ball. IE. An offensive team who is winning has no reason
to 'fake' an injury to stop the clock and therefore will not be penalized
the runoff, whereas the runoff in this case would penalize the defense.
NOTE: YOUR TEAM'S GAME WILL START APPROXIMATELY
AT THE TIME SCHEDULED OR 10 MINUTES AFTER THE PREVIOUS GAME HAS ENDED.
TEAM CAPTAINS PLEASE MAKE SURE YOUR TEAM HAS SIGNED IN WITH THE STATISTICIAN
AND YOUR TEAM IS READY TO PLAY. THE GAME CLOCK WILL BEGIN WHETHER YOUR
TEAM IS "READY" OR NOT. TEAMS WHO ARE AT RISK OF FORFEITING DUE TO
LACK OF PLAYERS WILL HAVE 10 MINUTES AFTER THE CLOCK HAS STARTED TO FIELD
THEIR TEAM OR THEY MAY CHOOSE TO PLAY THE GAME WITH A HANDICAPPED NUMBER OF
PLAYERS. NO TEAM WILL PLAY A GAME WITH FEWER THAN 4 PLAYERS AND THE
OPPOSING TEAM HAS THE RIGHT TO PLAY WITH THE ALLOWED 6 AT A TIME. IN
THE EVENT THAT A SHORTHANDED TEAMS PLAYS THIS TYPE OF HANDICAPPED GAME, A
21-POINT RULE WILL BE PLACED IN EFFECT AND THE GAME IS CONSIDERED AN
OFFICIAL GAME PLAYED AND LOSS. In the event that a team has
scored its 21st point against a handicapped team, that team will have one
opportunity to cut the deficit for a maximum of three (3) times.
i.e. Team A is handicapped. Team B scores its 21st point, the score is
21-0. Team A will have an opportunity to erase the 21-pt lead with one
offensive possession. If Team A scores, the game will continue. If
Team A does not score the game ends.
Team A is handicapped. Team B scores (21-0), Team A scores on its next
possession (21-6), the game continues. Team B scores again (28-6).
Team A scores again (28-14), the game continues. Team B scores (35-14).
Team A either does not score and the game ends or Team A scores and the games
continues. However, if Team B is the next to score again, the game will
end. This preserves the integrity of the game, so that Team B does not
'allow' Team A to score for the purposes of prolonging the game.
OFFENSE
DEFENSE
PENALTIES
NOTE: The first unsportsmanlike conduct penalty
will result in a 15-yard penalty. The second unsportsmanlike conduct will
result in an ejection. Any player ejected from the game must leave the
field immediately or his team runs the risk of a forfeit regardless of score.
NOTE:
OPEN-HANDED BLOCKING: The first infraction by TEAM / INDIVIDUAL for
non-openhanded blocks will be assessed at 10 yards from the line of
scrimmage. The second TEAM (in other words a DIFFERENT individual) infraction
will be assessed at 15 yards from the line of scrimmage. The second
INDIVIDUAL infraction (by a player who has already committed this type of
infraction and flagged for it) will result in an EJECTION and after the second
TEAM infraction, any player committing a non-openhanded block will be ejected,
whether they have been previously flagged or not.
a. Intentional grounding will be called when a passer, facing an imminent loss of yardage due to pressure from the defense, throws a forward pass without a realistic chance of completion, while still in the pocket.
b. Intentional grounding will not be called when a passer, while out of the pocket and facing an imminent loss of yardage, throws a pass that lands at or beyond the line of scrimmage, even if no offensive player(s) have a realistic chance to catch the ball (including if the ball lands out of bounds over the sideline or end line).
c. Intentional grounding will not be
called when a screen pass is developing and the quarterback throws the ball in
the vicinity of the screen receiver.
d. SEASON VIII IMPLEMENTATION: Intentional Grounding
committed in the endzone will result in a Safety being awarded to the
defending team.
NOTE: Cursing will not be permitted during games from players or sidelines. The words Hell and Damn will be permitted as long as these words or their context is not directed towards any Official or opposing player or fan. The more colorful expletives (F..k, S...t, B..ch, and any of their derivatives) will abide by the following guideline.
1st Infraction 5 Yard Penalty
2nd Infraction 10 Yard Penalty
Following the Second
Infraction 15 Yard Penalty
PENALTY INDEX:
|
INFRACTION |
RESULT |
|
COMMITTED BY THE OFFENSE |
|
|
Illegal Forward Pass: |
5 yard penalty from original LOS and loss of down |
|
Illegal Forward Lateral: |
5 yard penalty from spot |
|
False Start: |
DEAD BALL: 5 yard penalty - replay down |
|
Illegal Formation: |
5 yard penalty - replay down |
|
Illegal Motion: |
5 yard penalty - replay down |
|
Rolling |
5 yard penalty from spot of infraction |
|
Diving |
5 yard penalty from spot of infraction |
|
Stiff-Arm / Head Spear |
5 yard penalty spot foul |
|
Illegal Participation |
5 yard penalty |
|
Illegal Touching: |
10 yard penalty - replay down |
|
Hands to the Face: |
10 yard penalty - replay down |
|
Holding: |
10 yard penalty - replay down |
|
Pass Interference: |
10 yard penalty - replay down |
|
Tripping: |
10 yard penalty - LOSS of down |
|
Intentional Grounding: |
10 yard penalty - LOSS of down |
|
Block in the Back: |
10 yard from spot of foul |
|
Illegal Screen |
10 yard penalty (from line of scrimmage) - replay down |
|
Tackling: |
15 yard penalty from dead ball spot |
|
Unsportsmanlike
Conduct |
VARIES |
|
COMMITTED BY THE DEFENSE |
|
|
Illegal Forward Lateral |
5 yard penalty from spot |
|
Offsides/Encroachment |
5 yard penalty - replay down |
|
Illegal Participation |
5 yard penalty |
|
Holding |
5 yard penalty - from dead ball spot - automatic 1st down |
|
Illegal Contact |
5 yard penalty - automatic 1st down |
|
Hands to the Face |
10 yard penalty - automatic first down |
|
Block in the Back (after turnover) |
10 yard penalty from spot of foul |
|
Tripping |
10 yard penalty - automatic 1st down |
|
Tackling |
15 yard penalty - automatic 1st down |
|
Unsportsmanlike Conduct |
15 yard penalty - from dead ball spot - automatic 1st down |
|
Pass Interference |
Spot Foul - automatic 1st down |
|
Unsportsmanlike
Conduct |
VARIES |